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Last Updated
Jan 29, 2007 |
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Welcome
to the
Arcade Chopper Project Web Site! Witness my attempt to build a
high performance arcade helicopter machine,
similar to some that were manufactured in
the 1960's and 1970's. This may take
some time and it may not be a successful
project. Success or not, I'll give it
my best shot. Thanks for
visiting! N. Pepin
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Features to Date
Note: The original parts are from a
1967 Helicopter Trainer Arcade Game and
include, 3 legs, the mechanical parts of the
throttle controls and part of the tower.
Helicopter:
- Dual Rotor High
Performance Motors
- Hydraulic Pitch
Stabilization
- On-Board PIC
Processor Controller (serial controlled)
- Luxeon Star LED
Laser
- Luxeon Star LED Bomb
- Servo Pick-Up Hook
- Hook Light
- Hit Detectors and
Explosion Effect Light
- Beacon Lights
- 38Khz IR transmitter
for target detection
Game:
- Dual PWM PIC
Processor based Speed Controllers
- Right Throttle
Equipped with Laser, Bomb and Servo Hook
Controls
- Right Panel Controls
Include Engine Switches, Fuel and
Ammunition
- Left Panel Controls
Include Game Switch, Start and Game Mode
- Four Hostile Targets
with IR detectors, Photocell Detectors, 2
(each) LED Guns and Explosion Lights
- Automated Bulldozer
Moves to Collapse Bridge, Includes
Flashing Warning Light
- Bridge Has Status
Lights (Collapsed or Okay)
- Lit Hospital
- Small Rooftop
Helicopter with Rotating Rotors (stepper
motor Controlled)
- Mountain with
Stealth Fighters and Flashing Hanger Light
- Airstrip with
Flashing Beacon Lights on Fighter Plane
- Pick-Up Vehicle,
Must be Moved to Different Location Via
Hook.
- Audio System with
Subwoofer
- Three uMP3 players
for high quality, overlapping sound
effects with 750MB memory.
- Sound Effects, (So far
they include
explosion sound effects, hook sound and
bomb drop mis/hit explosion, front
control panel narration tracks, engine
startup and engine shut down sounds )
- Laser sound effect
module using a sound byte from the 1960's
cartoon "Space Ghost".
- Multi Channel
Lighting Controller
- Central Game
Controller (needs programming)
Still To Come
- Clouds
- Backdrop
- Moving Ambulance
- Display for Score,
Lift, Engine RPMs, Fuel, Ammunition, Time,
Bonus, Game Level, etc.
- Many More Sound
Effects for Laser,
Narration, etc.
- Complete Body For
Helicopter
- More..
Performance
The machine is a lot of
fun. It took a while to refine the
mechanics and the electronics so that the
flight controls were stable. The
hydraulic pitch dampening, additional
counterweight and reduction in power
resulted in a high performance, precision
flying helicopter. The motors are
limited to run at
about 20% of their rated power.
When adjusted to full power, the machine is
scary and a lot harder to control. It
was necessary to slow things down and dampen
things so that one could concentrate on the
other controls like the laser, bomb and hook
controls. Even the software that
operates the electronic speed controllers
for the motors was designed with a somewhat
logarithmic response so that there is
precise low speed control that ramps up
logarithmically as the throttles are
increased. This makes maneuvering
easy. Picking up the
bridge is much easier because with the hook
lowered, you can precisely control the
helicopter to latch onto the bridge lift,
then you have lots of upper end throttle for
the lift you need. About the bridge; a
motorized bulldozer pulls down the bridge
such that the ambulance cannot get by.
Status lights show the state of the
bridge. Collapsed, the bridge can then
be lifted by the helicopter which requires
tough maneuvering and a lot of throttle
power to lift the bridge back in
place. It's a neat effect feeling the
power of the helicopter. Only the moving
ambulance has not been completed. I'll
likely add lift or thrust gauges to add to
the effect.
The hostile targets detect the
presence of the helicopter because the
helicopter is continuously transmitting two IR
beams, forward and below. When
detected, a target will fire upon the
helicopter, firing both its guns in rapid
succession. The helicopter is equipped
with 2 photo cells and a light to detect
hits and respond with a flash explosion
effect. With a software modification,
I could monitor the hits and respond in some
way. You can fire upon the targets
(ground, building or mountain targets) with
the laser or bomb. Each hostile target has a
photocell to detect the laser or bomb blast.
To enhance the explosion effect, 50 watt
light cannons located on the roof, blast the targets
when a target is hit. The targets are
equipped with their own explosion lights
however the light cannon create a much more
dramatic explosion effect. Ultimately,
the light cannons will be hidden with
clouds. As it is, you can't tell where the
light is coming from.
Once hit, the targets appear as if they are
on fire by shimmering their lights.
All of the above includes powerful, rich
sound effects from three uMP3 players and a
powerful subwoofer and speakers.
The control panels include
a level button (game levels 1 through 4), a start button, engine, fuel
and ammunition switches. Sound effects
and voice synthesis narration is included.
The uMP3 players are used for the audio
sound effects and sound tracks. They
use SD memory cards so they can carry
several hours, of high resolution sound
effects and sound tracks. Since three
uMP3 players are bridged, there can be as
many as three overlapping sound effects or
tracks or combinations.
I still need to build
displays for the score, time remaining, fuel
and ammunition levels and other
things. There will be moving targets where by a terrorist
is firing at you from a building. There will be a vehicle
to pick up and move, providing another
purpose for the hook.
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Background
If
you're a fan of Johnny Astro, Vertibird,
Dareplane and other flying toys, you might also like some of the arcade
helicopter machines from the 60's and 70's. My
interest with flying toys goes back to the early 70's when Vertibird was first
introduced.
Although I was never one to frequent
arcades, our many travels left us spending much time in airports. It is
there that I first seen some of the arcade helicopter machines.
There are five that I can remember;
-
Whirly Bird
by Midway
-
Helicopter
Trainer by Sterling
-
Chopper by Midway
-
Minicopter
single rotor bubble top machine
-
Minicopter twin rotor chopper
(very high performance!)
Below is a table with all of the helicopter
type machines I could find information on;
Most of the games were similar in that you
flew a helicopter around a circle. The helicopter was attached to a rod
that pivoted on top of a center pylon and a
counter weight helped lift the helicopter.
You could control the helicopter's pitch and speed.
Trainer, Whirly Bird and Chopper all used a
similar helicopter, and possibly the same motor and pitch control
mechanism. In Trainer and Whirly Bird
machines, the object of the game was to touch one
of several ground based pins that were identified by a light
that would sequence from one pin to another.
Whiskers on the helicopter passed a small current
through the pins. When you navigated and hit
the right pin, you scored. Midway's " Chopper"
was much more advanced. Mechanical aliens
would move up and down. They were equipped
with light sensors so that you could shoot them
with your pulsating light beam. The light
beam was pulsating all of the time. About a
year ago, I purchased and fully restored a Midway
Chopper game. After I restored it, I sold it
because the game was not as exciting as I thought
it might be. The helicopter was not very
powerful and relied tremendously on the counterweight
for lift. The mass of the chopper, pivot arm
and counterweight limited the mobility of the
helicopter. These games are very popular and very collectible. I do not want
to give the impression that they are not fun because they are. My past experience with a couple of other machines left me wanting something different
than the Trainer, Whirly Bird or Chopper.
The bubble top
machines were manufactured exclusively in
Canada. I recall playing
them in airports, perhaps 15 or 20 years
ago. After years of searching I finally
found one of these machines in the aviation museum in Edmonton Alberta.
The manufacturer is Minicopter Enterprises and the machine is called "Minicopter". The single
rotor machine used a heavier pivot arm and a much
more robust helicopter. It had a single
large rubber wheel. The rotor was similar to a propeller
for a radio controlled gas airplane. You
could hear and feel the power of the
motor. The power to weight ratio was much higher
than the Sterling or Midway machines. With
that much power, the feeling was closer to true flight. I
think this is what made Mattel's Vertibird so much
fun. In Vertibird, the motor was not in the helicopter but
in a remote base. The rotor was driven by a
thin steel wire and a set of springs that acted as
universal joints. Without the motor in the
helicopter, the helicopter mass was greatly reduced. With
that, the helicopter had a high power to weight
ratio with little mass to move about. The
result was a fast and responsive helicopter that
felt like real flight.
An even better
bubble top machine by a manufacturer I have yet to determine, had a helicopter with twin rotors.
I don't have a picture of that machine to show. This was the best arcade
helicopter I have ever
seen. If you have one, please sell it to
me! There was no mechanical pitch
control. Instead, there was an independent
throttle control for each motor. It was an
amazing machine with a lot of
power. The object of the game (both for the
single and twin rotor machines) was to touch down
at lit buttons to score points. This would
not be possible or practical without the power to
weight ratio that these machines had. When
you dropped the throttle, the helicopter fell like
a brick and then could take off equally fast. To me the effect was amazing.
That machine is the primary inspiration for my project. I must say that I am
excited about building my own now.
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January 1, 2003
I've given up ever finding a bubble
top machine so I have decided to build one using a
combination of existing arcade machine parts and parts
that I will manufacture myself. Recently, I was
able to purchase a pivot arm, pylon mechanism and
chopper from a Helicopter Trainer via Ebay for
$20.00. Only a week or so afterwards, I purchased
a set of controls for a Whirly Bird Machine, also for
$20.00.
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This is the chopper and pylon mechanism
I bought on Ebay. This is the
actual picture as shown on Ebay. |
These are the controls I bought
on Ebay. |
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January 2, 2003
I built a mock up base to temporarily
mount the controls and pivot arm assembly so that I
could test the original chopper. Maybe this one
would perform well? I was missing the linkages for
the pitch control but was able to make ones just for
testing out of wood. The controls came with a
speed controller that I was able to use. I hooked
it up to a variable power supply. The propeller was
broken in 2 but I was able to repair it with Crazy Glue. I do not have pictures of the complete mock
up because I did not realize I would be documenting this
project at the time. Seconds after I powered up the
chopper, I concluded that it was like the Midway
Chopper, rather
dull. I even played with different propellers and
higher voltages. The motor is just too
small. The motor draws up to 500 mA at 12 volts.
On a side note, the fellow who sold me
the helicopter and pylon assembly has found some other
parts. He has offered to give me the original
machine legs, coin door and coin box and a few other
parts!
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The original chopper ready to fly.
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The controls with the temporary wooden
linkage.
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January 3, 2003
It was time to experiment. I
built a test chopper to see how a twin
rotor helicopter could perform. I
used hobby shop brass and 2 Mabuchi toy motors fitted
with toy store propeller. It
worked great! The motors could not
handle the load and ultimately overheated. Each
motor drew 2.5 amps. I used slot car
speed controllers to test the
concept. It worked well and had a
similar feel to the high performance
bubble top machines I remembered.
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This test chopper was built with hobby brass
and 2 small Mabuchi motors. It proved to
me that the twin rotor concept could work.
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This is a Chinook helicopter that I may
model mine after.
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January 5, 2003
Powerful motors are the single most
important components in my opinion. After a little research, I decide
to buy a motor and gearbox combination designed for
electric RC airplanes. I fitted the unit with an 8
inch propeller with a pitch of 4. When I tested
it, I was shocked at the thrust it put out. It was
unbelievable to say the least. I immediately went
back to get another one for the other rotor. I had to
dig out my 12 amp, 12 volt power supply to test the
unit at full power. I found that it drew about 10
amps. That's 20 times that of the original Trainer
motor! At this
point, I decided to fully commit to this project.
To start, I needed to modify the electrical parts of the
pylon. by adding a ring stator and brush. Originally, it
had
2 brushes. One was used as a common and the other
as a motor feed. Since I was using 2 motors now, I
needed 1 common and 2 motor feeds. I was able to
build and add another stator pickup and brush from spare
parts. It is interesting to note that the case of
the pylon assembly is
electrically isolated from the other contacts however there
is a little resistance through the internal
bearings. I determined that I could use this as
another low power conductor for perhaps a light gun.
After I completed the electrical work,
I wanted to extend the pivot arm length from from about
13 inches to over 19 inches. I also needed to
build a custom universal joint to attach the yet to be
built helicopter. I decided to build these parts
out of stainless steel tubing. To do this, I
needed to purchase a map gas torch and silver solder braising
rods. I could have farmed this work out but I
decided that it would be wiser to buy the tools because
there will be many more parts to build including the
helicopter. The pylon, pivot arm and universal
joint are now complete. It is even newly
painted. I also restored the light tower that came
with the helicopter purchase.
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Here are some close ups of the
universal joint, silver soldered to the
pivot arm. The mechanism is very
strong. It is made from stainless
steel tubing. The two opposing axis
are lined with copper tubing which act as bearings.
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This
diagram shows how the
universal joint and the helicopter work
together.
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This
is the pylon rebuilt. The shaft is
now 19 inches and has a new and much
stronger universal joint. Everything
is made of stainless steel and welded with
silver solder.
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Inside the pylon I added a
third stator. I will need 1 common, 2 motor
feeds and the casing can act as another
conductor for the light gun. I tested the
brushes to see how they would handle the
substantial increase in current. No
problem.
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These are the motor/gearbox combinations
that will power the twin rotor
chopper. They are designed for RC
electric airplanes. They are unbelievably
powerful. In fact, they draw over 10
Amps and put out a combined thrust of over
40 times that of the original helicopter.
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This light
tower (shown here restored) came with the Ebay sale of
the helicopter and pylon.
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January 7, 2003
There are a pile of things I need to
build and investigate to move things along. I have
put some thought into the speed controllers, helicopter
design and manufacturing techniques and possibly a theme
for the machine.
Speed Controllers - I need to build 2
speed controllers that are fairly specialized. DC
motor speed controllers that can handle 10 to 15 amps at
12 volts require pulse width modulation and power
hexfets. The circuit is actually fairly simple
when you use a PIC. A PIC is a small, embedded
microcontroller. Generally, you take signal from a
potentiometer and feed it into the PIC. You then
program the PIC to generate a PWM signal who's duty
cycle is proportional to the voltage in (from the
potentiometer). The output signal is fed to the
gate of a power hexfet but likely 2 or 3 in parallel to
increase the power handling capability. There is a diode
and a few other small components but that's about
it. The greater challenge will be to attach the
potentiometers to the 2 control levers.
Helicopter Design - I'm pretty sure
I'll build a Chinook helicopter. I cannot find a
model of a suitable scale but then again, a model may
not be practical to use as a body. The body should
be very light weight and never have any stress on
it. I am thinking about a 2 piece vacuum formed
body. To do this, I would need to fabricate a 3 dimensional
cast made of maple, then cut the cast down the middle,
lengthwise. Then, I would bring it to a local
company who would put the 2 halves on their vacuum
forming machine and generate the 2 parts. The nice
thing about vacuum formed parts is that you can paint
the inside so that the paint never scratches. If
you want windows, you don't paint those areas.
Game Theme - I recently learned that
Chinook helicopter are or were used in Afghanistan.
It is possible they were used in Desert Storm too.
I could call the game "Desert Attack" or
"Desert Adventure" or "Desert Storm"
I guess. Another more generic one is "Chinook
Adventure" Maybe if the helicopter doesn't
even look like a Chinook, I'll call it something else.
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January 8, 2003
Tonight I breadboarded
a speed controller. I had a few problems and
perhaps still have a small adjustment to make, otherwise
I think I got it. I used parts that I had for this
initial prototype. I used a PIC16F84
microcontroller, 3 hexfets and a few other parts.
I'll include a schematic when I build the final
units. I had some problems with electrical noise
and establishing a good range of control but otherwise
it went well. I used 3 hexfets in parallel because
alone, one was operating a little too hot. The
only problem I see it an intermittent energy bump when
the motor is running. I'm not sure what's going on
with that. Now that I have the basic design in
place, I'll order the right parts from Digikey.
I'll select power hexfets with very low turn on
resistance, a logic level gate and a low voltage
rating. I've included some pictures of the
breadboarded speed controller. As I said
previously, it is a pulse width modulated speed
controller. It is extremely efficient. When
completed, each controller will control a 12 volt motor
operating at 10 to 15 amps and yet the controller will
run just slightly warm. That's amazing! I
have also included a copy of the test program here.
If you know anything about PICS (Peripheral Interface
Controllers), you'll notice that I have a lot of extra
I/O unused. Each speed controller only requires
two I/O (One input and one output). I am not sure
if I can generate 2 PWM signals simultaneously without
some problems. If I can, a single PIC will be used
for 2 speed controllers. Doing so will use up two
more I/O and the rest (there are 13 available on this
PIC) I may never use. I may ultimately choose a
different PIC as well.
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This is the prototype speed
controller. Notice the
potentiometer. It will be a challenge to
connect two of them to each of the mechanical
controls.
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This is what my bench really looks
like. It is well used!
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Here is the propeller spinning under the
control of the PWM speed controller.
Notice the ghost like image of the propeller
with the words "Master Airscrew"?
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January 9, 2003
Today I ordered the
required parts to build the speed controllers.
They should arrive tomorrow allowing me to build them on
the weekend. I think I can have the throttle
controls completely done by the end of the
weekend. I needed to dismantle the existing
mechanical throttle sticks and make some changes so that
their mechanical start and stop point were the
same. These controls were made for the old chopper
which had 1 rheostat and a mechanical pitch
control. Now I needed to make changes to the throttle controls
so that have the same travel and range. It went
well. I have made the required modifications and
removed the unnecessary parts. It looks pretty
straight forward now. Mounting the potentiometers
will only require a couple of brackets and a collar for
one of the potentiometers to mate with the right
throttle linkage. The left side already has one
that will work for me. I also took the throttle
levers apart, cut one of them down to match the other in length,
polished and lacquered them.
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The controls are now disassembled and the levers
cleaned and polished.
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I'm holding one of the potentiometers.
The shaft will be cut and then I'll connect it
to the collar shown just above the potentiometer
shaft. A bracket will keep the
potentiometer from
spinning.
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Shown here is the controls with the
mechanical modifications complete. Here
they are shown in their full throttle position.
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The throttle controls are in there off position
here.
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Next I'll sand and paint the control
box, build the potentiometer brackets and build the
speed controllers. I am beginning to think about
adding a button for a light gun. I am guessing I
can drill a hole down through the top of the right
control lever to feed wires through. Mounting a low
profile button could be tricky. Ultimately the
game will involve hitting land based targets with some whiskers
just like the Helicopter Trainer machine but also will
involve a powerful pulsating light gun that will allow
me to shoot at sequenced targets. There would be
sound effects, scoring and possibly some visual
effects.
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January 12, 2003
What a weekend!
That was tough! I completed the controls.
Well, almost. The speed controller gave me
some problems so I started from scratch and re-designed
them. The original problem I was having was
heating of the mosfets. Once I resolved that, the
motors made this annoying ticking sound. I
determined it was caused by the PIC program momentarily
jumping out of the program loop to read the
potentiometer. It caused the pulse width
modulation to stop for a brief moment. It was not noticeable
before because the circuit was never driving the motors
at full capacity. Anyway, I could not find a way
to resolve it so I breadboarded a new circuit that was
far more complex than the original. I'll post a
schematic soon. It used tried and proven
technology. ( A 7555 modified to generate a
triangle wave gets fed into a variable comparator) After
debugging the problems with electrical noise, it runs
great! The only potential issue is that the
mechanical range of the control levers is limiting the
upper throttle range to about 70%. I'm not going
to make any adjustments yet because I am guessing that I
won't be able to run the motors full out
anyway.
I painted the controls
with a grey hammertone paint. I'll have to
dismantle the controls one more time to give it a second
coat of paint. I am also thinking about adding a
mechanical throttle "OFF" switch so that in
the mechanically off position, no electricity can pass
to the motors. I trust my electronics but I felt a
back up "off" is a smart addition. I
also need to re-install the lever springs and think
about the light gun buttons.
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The completed speed controller
(almost). This controller will be used to
precisely control the speed of two Speed 400 RC
motor/gearbox and propeller assemblies.
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I added the middle bracket to mount the
potentiometers.
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Shown here is the circuit. It is
actually two completely isolated speed
controllers to reduce interference. I used
twice as many mosfets as I actually needed
however I wanted it to operate with little heat dissipation.
The large capacitor in the middle solved the
last of the interference problems.
On the front right is a socket for some
range setting resistors.
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I'm really happy with the paint. It
looks pretty good for its first coat.
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